YAAAHH i think it worked! Thank you so much kind sir! May love and good fortune forever come your way.
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YAAAHH i think it worked! Thank you so much kind sir! May love and good fortune forever come your way.
I am getting a strange problem that just surfaced (maybe on the last Test Channel patch from April 27). I am using the test version instead of live of FGU. When I open a trigger and close it, then reopen it, I see an extra blank line under where it says Matches. Each time I open a trigger and then close it, it adds a new blank line. This interferes with the trigger as it is including a blank line to search. The problem is that I cannot remove the line either. Is anyone else seeing this? I have this in its own campaign with only 1 extension to restore windows (Window Saver X). No other extensions loaded.
Attachment 46220
This is probably a dumb question but I'll ask it anyway. I've had a quick play with this extension with Syrinscape & VLC and like what I see. I've also got my head around streaming local sounds via Voicemeeter & Cleanfeed to another user, so feel reasonably comfortable (so far, at least). However, our group is completely new to FG, and are slowly getting to grips with things. I'm also not the one running the game so dropping this into the lap of our GM when he's still getting to grips with FGU (and the AD&D 2E FG ruleset) is probably a bit unfair (after all, the GM's learning curve is far steeper than us humble players).
So, my question is, will the chat triggers work from a player's PC, or must it be done on the GM's side of things?
I built the extension with the intent that the GM is the source for sounds.
You are absolutely right not dropping it onto the DM so early. The audio configuration plus Syrinscape is... not a simple process for most and learning FG at the same time? Good idea to wait till they are more proficient.
Thanks. I thought that would probably be the case, but I had to ask.
To be fair, the rest of the group (including the GM) are pretty savvy with all things IT, but there's quite a bit to get our heads around first. Some of us are still trying to remember the 2E rules after a 30 year hiatus!
When we do get our GM up and running with this, is there anything us players can do to help set up the triggers & links (i.e. can they be set up and exported to a mod file and then imported by the GM. That's assuming we'd be using Syrinscape rather than local sound files)?
For now I guess we'd be sticking to the free Syrinscape files, at least until we're comfortable with things, so hopefully that shouldn't be an issue. Even if it is then I'll have learned a bit more about what we're doing with it all (you learn more from your failures than your successes!!).
I've had a quick look at exporting the triggers and that looks straightforward enough. Configuring any bespoke triggers will presumably be the hard part, and those should still work when imported by the GM, so if there are any problems with the links then I imagine I can just change them in FG or amend them en masse in the XML.
Thanks for your help.
It's an issue with FGU reported elsewhere. I expect they'll solve it ;)
https://www.fantasygrounds.com/forum...n-Opened-v-4-1
Good morning Celestian,
I currently use Groovy Bot with Spotify. A few questions please:
- Is there a way I can use this extension with Spotify (without the use of Discord) when sharing the playlist or song link?
- This plays directly out of the player's cpu as I trigger it?
- Is it compatible with the new Live Unity version?
Thank you:)