As a workaround: [DDEX] works :D
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As a workaround: [DDEX] works :D
Also, if you could Kel:
I know that it is now possible to do:
SKILL: [Q3CL], climb to get 3xcasterlevel/4.
What I have is something that gives +10 speed and +5 speed per 5 levels, but only when I have martial focus (It is from spheres of might, the Swift movement talent). Standard rules, for each +10 speed you get +4 to jump. So I want this to work: (And it also needs to be targetable.
IF: Custom (MartialFocus); SPEED: 10 [D5 5CL]; SKILL: 4 [D10 4CL], athleticsJump
So if I have something called martial focus I would like to get the following (I usually just put a skill in the skill tab called athleticsJump for my jumping characters)
I would like to increase my athleticsJump skill by 4 for each time I go 10 feet faster. So:
SKILL: +4 (since I go 10 feet faster with the skill swift movement) + 4 for each 10 levels I got.
SKILL 4 + 4(Level /10)
@all: Please redownload the overlay packages :) The new D tag got in conflict with DEX :) I changed D to d to resolve this :) (since it represents "divide" it fits, so, small letters for verbs) (see bottom of https://www.fantasygrounds.com/forum...l=1#post447288 if you do not know this new tag)
The cheat sheet also got updated to reflect this :)
Thanks to Svandal for making me aware of that bug :)
EDIT: sorry to everyone who may need to change their divider effects now; but since it is a rather new effect, I hope it does not cause too many problems :)
Height has a new update, please redownload :)
Please redownload the overlay packages, compatibility update for the ruleset update on Tuesday :) (it is already compatible with the lighting update from today :) if not, please let me know; due to my imminent defence of the PhD I checked the code in a hurry :) )
You're still welcome to incorporate Advanced Effects into your extension, but I believe I now have it fully working in parallel.
The easiest way to get them separately compatible long term would probably be a fix like what we did with Ammunition Manager (a couple of code snippets that go into your code and trigger the other stuff).
At the moment I had to add three complete functions from your extension which means I will have to post updates which each of your changes to these functions.
If you add these snippets into yours (no rush, my approach is working fine for now since you aren't posting many updates) then I can remove the 'duplicate' functions from my extension.
https://github.com/bmos/FG-PFRPG-Adv...ct_AE.lua#L416
https://github.com/bmos/FG-PFRPG-Adv...ct_AE.lua#L922
https://github.com/bmos/FG-PFRPG-Adv...t_AE.lua#L1029
Evasion and Improved Evasion can now also be combined with IFTAG.
Can someone give me a quick simple example of how/when this would be used?