ill check if it helps to at least upgrade NPC to have them on higher CR
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ill check if it helps to at least upgrade NPC to have them on higher CR
That's not what this extension does. It replaces the damage, heal, and effect buttons on spells with spells from this module and adds tooltips to the 'effects library' list of conditions.
Great work, it now works with monsters that have (at will), and (3/day) etc in their spell text.
But it did not work with Ray of enfeeblement.
In the spellbook module it has some spells with an [Y] behind them, example:
Ray of Enfeeblement [Y]
When a monster has the spell: Ray of Enfeeblement it will not detect that this is the spell Ray of Enfeeblement [Y] from the spellbook.
So maybe it will not detect them if the spellbook has these weird added parantheses in the text? Maybe let this extension ignore everything inside a paranthese in the spell book module. Both of these:
()
[]
I think what you're seeing there is that I don't overwrite the 'cast' actions.
I did notice and fix an issue with detecting 'greater' versions of spells as a result of your bug report, so thank you for that :)
I might be able to overwrite the cast action except for the DC (which is why I am not doing so currently--some monsters have fixed DCs).
Upgrade NPC Actions v1.4 handles a nil error when adding encounters that contained NPCs with spells that don't have corresponding entries in the reference library.
Merry Christmas :)
hey bmos - I just downloaded V1.4 but I am still getting the nill error.
Script Error: [string "scripts/upgradespells.lua"]:93: attempt to index a nil value
I'm downloading the latest version from this URL - https://github.com/bmos/FG-PFRPG-Upg...eases/tag/v1.4