Originally Posted by
Ryuson
Thank you for this guide. I've referenced it many times since I've started GMing. NPC, Item and Image development are pretty simple (for someone who's new to VTTs in general). A few questions though:
1. Story Entries. It's been easy to add those. But all my new story entries are Uncategorized. Is there a way to categorize them? Otherwise, I'm following a name convention.
2. Module Development Campaign. So, is the rationale for creating a Development Campaign is to create all the content, export it to a New Campaign, then run the live session in that New Campaign? What happens if I don't do that? I've just ran a few sessions with my current campaign, so I'm not THAT far into things I can't just start a Development Campaign.
Thanks for all this great guidance!
EDIT: So, I've reading the more recent posts, and one thing that confuses me is the use of the term "module", which can refer to an "adventure" or "adventure path" (which have been called modules) or the technical "widget" in FG that you can activate/deactivate in your Library (sorry if I'm not describing this accurately; I'm not a techie). Creating separate "modules" is really creating separate campaigns in the Launcher?