No need to export it. All assets are available I all campaigns.
Printable View
No need to export it. All assets are available I all campaigns.
Is any work being done to implement the Dungeon Delver’s Guide?
I asked ENWorld and they basically said it’s up to you. :)
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“Fantasy Grounds has a licence to use Level Up products, so yes they can produce content for DDG.They create the products in-house and at their discretion. It would be best to check with Fantasy Grounds directly to ask about their plans and any timelines.”
Other than for the largest two publishers, we do not make any of the DLC; and community developers are welcome to sign up and make the content.
@leozelig and @Zacchaeus had previously done the other Level Up books; but I'm not sure if they are looking at doing the DDG or other EN content.
Regards,
JPG
I'm not planning to convert the Dungeon Delver's Guide. Maybe Zacchaeus or someone else will pick it up ;)
I have other projects right now; but had no plans for this one. (I wasn't even aware of it tbh).
Just checking, but are their any plans for an improvement for using expertise die?
Right now, you can add them for one off rolls through the modifiers - but is there a way to allow them to be set as a default for certain skills when they are permanent? (other than applying an effect to a character in the CT I mean).
Hi, thanks so much for making these modules and the videos in the first post - very, very helpful. I've been poking around gearing up to run an A5E game. One thing I noticed in my testing was that Critical Hits act like 5e crits (roll double dice, add modifiers) instead of A5E crits (add together normal die role and modifiers and double the sum). From the reference manual, section Damage and Recovery:
"When you score a critical hit, you double the attack's damage against the target (including static modifiers)."
I noticed I got an odd number on crit damage while testing, which isn't mathematically possible under those rules.