When playing in Starfinder unity on a map. If the map was maximized (Pinned to the background) switching turns jumped the 'camera' way out of map bounds and the game seems to track the tokens in the wrong position. This ONLY happens when you are maximized window. Unpinning the map from the background to a floating window corrects it, but it comes back every time you switch turns. I'm not sure if this is starfinder only but we were in starfinder.