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While working on a SWADE theme, I noticed that my bennies wouldn't show up properly when dragged to the chat window. Eventually, during my troubleshooting efforts, I created a completely new SWADE campaign and working with ONLY the DOE Base and Sound Extensions I was able to narrow it down to the Sound extension. If I select the Sound extension the benny does not work properly. If I de-select it and just run the Base, the benny works (see attached images). I re-downloaded the two extensions to make sure I had the latest version. Still the problem persists.
Attachment 29495
Attachment 29497
Has anyone else had this problem?
Upon further review, the DOE Sound extension doesn't just mess with the bennies, it also prevents dice rolls from appearing on the chat window. Any help here? Or do we just assume that sound is not going to be an option when playing in SWADE? I'm really hoping that Smiteworks is looking into sound options for the Unity engine as well...
You may want to PM dulux-oz directly, in case he hasn't been watching the thread.
Good idea! Thanks.
Meliath, Dulux has been made aware of this bug. Ikael pointed where the bug happened and he'll try to fix it ASAP. But be aware that Dulux isn't getting lots of time to work on his extensions at the moment, so let's just wait for a fix in the future.
I have written an extension to easily handle the creation and use of Arcane Devices in Savage Worlds.
I've posted it here:
https://www.fantasygrounds.com/forum...Arcane-Devices
Added Arcane Devices.
https://www.fantasygrounds.com/forum...Arcane-Devices