Originally Posted by
L. R. Ballard
The preceding reply is strong. Something similar happens with video games like Skyrim that allow users to create mods to enhance the "vanilla" game. Some community-created mods for Skyrim include realistic cold weather and survival effects, reorganization and expansion of the perk, or skill, trees, and enhancement to artificial intelligence. The maker of Skyrim, Bethesda, can't code all the new and improved features that users want because the former lacks resources. Furthermore, there is no expectation from the Skyrim community on Nexus, for example, that Bethesda should code a wish list that gamers have for Skyrim after its release. But Bethesda can give players access to its Creation Kit so that modders can build on the game. Fantasy Grounds' extensions remind me of Skyrim mods in that users can write programs to improve the game.
Perhaps after FG Unity rolls out, FG Unity users will have even greater capabilities for writing scripts or extensions that enhance elements of the baseline experience. My sense is that those capabilities will happen only after some time, if at all. I am not a computer programmer, so I have no idea how one would access the scripting or coding language of Unity. But a Creation Kit or access to the coding language could lead to exponential improvements to the FG Unity utility. For that, SmiteWorks must open the door.