It’s odd that function is at the ruleset and isn’t part of the core application and how it handles ammo. Sucks that it can’t be automated, but at least it’s there to track manually.
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It is a specific 5e thing that hasn't hit the CoreRPG base. Might have to be put on the wishlist to get that code shared out.
I will put these on my bug list and start addressing them. Some are already on the list.
Prompting. During leveling. Some stuff does prompt. But everything that gets added to your character when you level is reported to chat box. This tells the player something has been added or updated. They then can go to there abilities tab and make the changes.
Different RPGs handle weapons/attack actions in different ways. So it's not really something that can be easily provided at the generic CoreRPG level as "attack" actions don't even exist at CoreRPG - only generic dice rolls. 5E attacks are different to Starfinder attacks, which are different to Savage Worlds attacks, which are different from... etc., etc..Quote:
Originally Posted by imjedi