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Item generation from story template
Hey there fellow Dungeon Crawlers,
I'm about to start a new 5e campaign with a few players and found a beautiful link in my older preparation notes.
This link basically is an elaborate spreadsheet that randomly generates a potion - with random effects, looks, smell, pricing etc. etc.
I liked this idea so much, that I started implementing it into FantasyGrounds. Since I didn't know my way around FG too well, i read up a lot on how to do this and it seems the best option would be a story template.
I'm far from done, yet the first tests seem to work just fine to create potions with randomly generated properties.
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The only downside to this is: it is just text. If my players pick it up i have to create the potion myself by hand every time.
Now you can probably guess my question: Is there a way to generate an item from the generated story? It wouldn't have to do much, just create a potion with some of the descriptions and the gold value.
I don't assume FG itself is able to do this, but maybe there is an extension that would allow such a thing?
Thanks for your input and sorry if this post ended up being in the wrong category...
-camou