Developer Guide - Extracting LOS Data for Modules Question
From https://fantasygroundsunity.atlassia...ta+for+Modules
Quote:
Prepare your FGC Module with LOS Data
1. Create a new blank campaign in FGU and call it something like MASTER - [My FGC Module]
2. Open your FGC Module within FGU
3. Go to Assets > Images and locate the folder for your module
4. Open your Images & Maps window and have both it and your module’s image assets open at the same time
5. Drag an Image Asset that needs LOS over to the Campaign Images folder. This will create a new image record in FGU for this image
6. Unlock the image and set the following:
a. Set the grid size and adjust the grid if necessary
b. The image should be centered by default. Do not move the image around.
c. Define all LOS. Please refer to the https://fantasygroundsunity.atlassia...ht+Style+Guide
Ok, so from the bolded section ... I really don't understand.
Can you move around the map and zoom in and such or not? And are you able to before you set the grid, but not after? Or the other way around?
Even if you follow the link, in the example video, they are zooming in, moving around the map, etc.
Is this only important if you actually click+hold+move the image itself? Or does this include zooming and scrolling around the map?