Okay. I didn't expect this at all. I just went to the FG store and saw this:
Attachment 42201
Rolemaster Companion 1 is a top seller!
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Okay. I didn't expect this at all. I just went to the FG store and saw this:
Attachment 42201
Rolemaster Companion 1 is a top seller!
Congratulations and thanks again, Dakadin! I guess that there are quite a few oldtimers (...like myself!) that are still interested in the good old companions! Also, if you hear back from ICE (I wonder how they reacted when they heard about the Companion 1 being a top seller!) about publishing more material, please keep us informed!
I talked to ICE a few months ago about what can be converted and basically anything that is selling on DriveThruRPG can be converted to FG. That unfortunately doesn't leave open RM Companions 2-7 but there are a couple of C&T books and some others. What would everyone like to see converted for RMC?
I also hope to get an official RMFRP and RMU rulesets completed but I have to finish getting the changes done in the RMC ruleset before I can move to far into that.
What about some of the Shadow World modules?
https://www.drivethrurpg.com/product...he-Silver-Mist
https://www.drivethrurpg.com/product...e-Desert-Jewel
https://www.drivethrurpg.com/product...-Burning-Night
https://www.drivethrurpg.com/product...-of-the-Oracle
https://www.drivethrurpg.com/product...rld-of-Vog-Mur
As examples.
Having converted three of Terry's books and run through two of them (Demons of The Burning Night was really good) with a group of players ... there is a LOT of work required by a GM to use these with a group. Great products but they really show their age in terms of the "era" of RPG that they come from. I'd certainly be interested in them but the cost to buy will be a point worth considering given they are not exactly "play off the shelf" modules the way newer and more typical D&D modules are. The MERP line had a lot more "ready to play" stuff for a GM who did not want to invest hours creating an adventure. The newer version of Sel-kai/Eidolon has a some great adventure ideas which are almost ready to play immediately ... I just added some maps to them.
My first thought was any/all of the MERP adventures, but I doubt the license is in place.
Me too .... those modules and Rolemaster really got me into rpgs once the initial "red-box rush" passed away ;)
Thanks guys. Middle Earth isn't possible because of licensing. Shadow World is definitely doable though. I worked on Xa-ar ages ago but will likely have to redo most of it since it was before the CoreRPG update.
There is a lot of Spacemaster material available too.
Companion 1 is very good addition. Arms Companion would be damn nice addition (I love that Black Cape organization).
All in all... Shadow World Master Atlas, Emer and Jaiman books...then there are plenty of things to do for most GMs. I have made some RM2 Shadow World races already for my group to use. Night Vision is kind of "pain" atm to handle.