Newbie looking for some info
I've long wanted to play Rolemaster. I've had books for it for a few decades now but could never convince a group to play, mainly because of all the chart lookups. Fantasy Grounds automation seems to be a great solution to that problem.
I'm a little curious on how Rolemaster plays as a system though. My main gaming background is AD&D, and my players and I are fans of sandbox-style dungeon crawls, where most of the gaming revolves around the dungeon, but the party is pretty free to go where they want, how they want, and when they want to. I know Rolemaster can be pretty lethal... does that mean it's not compatible with a dungeon-crawl style of play, or does it just mean a party spends more time picking and choosing their battles and retreating to rest and heal up?
I'm also curious if there is a good example that can really show off what a good Rolemaster dungeon adventure might look like that I might be able to purchase off DriveThruRPG, or even eBay or something. I've done some googling for "best Rolemaster adventures" and also just poking around DriveThruRPG for Rolemaster material, but I don't feel like I've really found something where a lot of people are like "Yeah, this adventure right here was a great one and shows you what Rolemaster is all about!" I saw a lot of references to Shadow World but that seems like a campaign setting rather than an actual adventure.
I did see that there's a free adventure in the modules/extensions thread for Rolemaster that I'll check out, but I'm really curious about any officially published material, or any personal experiences people have had running a dungeon-based Rolemaster game.