Combat chat entry and Audio Extension
Good day everyone,
I would like to use an extension to play sfx for different weapons/spell and differentiated between a hit/miss/crit/fumble. However, because the way the chat is setup in PFRPG2, the weapon and the dice results are on two separate line of text and all audio extension available to us can only parse trigger based a on a single line of text. Is there an easy way to modify chat output to include the attack type (ranged/melee/spell) and the weapon used on the second line? I.e.
Current Version:
Line 1: Medium Animal: [ATTACK (M)] Jaws
Line 2: Attack [19] -> [at Wolf][HIT]
Desired Result:
Line 1(no change): Medium Animal: [ATTACK (M)] Jaws
Line 2: Attack (M) [19] with Jaws -> [at Wolf][HIT]
P.S The format of the second line is just an example and could be changed to whatever as long as the information is all there on one line.
Thanks!