Originally Posted by
Chalmes95
I've been running DND sessions utilizing 3.5 DND awhile now. However, I haven't seen an ext or any update or upgrade way to work these particular special attacks. Right now I have a Monk who is using Combat maneuvers and it's taking up time moving through his turn every turn to go thru everything. In addition I don't want to miss something and would like it to be a bit easier to manage if possible. Anyone have any suggestions where to start to either do a Ext or if there is one already created to work on these ? Making a Trip attack requires a Melee Touch attack then a Strength Roll again the Targets Str or Dex. If they fail to succeed in the Str and Dex the opponent then can counter Trip using his Str vs the players Str or Dex.
Open to suggestions to make this easier as the melee option doesn't let him auto roll a Str Roll vs a Enemy or place the effect of prone when he succeeds which would be helpful to prevent me from having to manage.
Special Attack Brief Description
Aid another Grant an ally a +2 bonus on attacks or AC
Bull rush Push an opponent back 5 feet or more
Charge Move up to twice your speed and attack with a +2 bonus
Disarm Knock a weapon from your opponent’s hands, or grab a worn item
Feint Negate your opponent’s Dex bonus to AC
Grapple Wrestle with an opponent
Mounted Combat Fight while riding your steed
Overrun Plow past or over an opponent as you move
Sunder Strike an opponent’s weapon or shield
Throw splash weapon Throw container of dangerous liquid at target
Trip Trip an opponent
Turn (rebuke) undead Channel positive (or negative) energy to turn away (or awe) undead
Two-weapon fighting Fight with a weapon in each hand