Release Updates for March 9th, 2021
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Legendary Clerics (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Author line
- [Fixed] Archetype class names to improve sort-ability
Legendary Summoners (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Fixing author line
Legendary Villains: Evil Clerics (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Fixing author entry
Legendary Villains: Dark Druids (Pathfinder RPG and D&D 3.5/ OGL)
D&D Classics: Night Below: An Underdark Campaign (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] Corrected organization on Book 2: The Gnome Lands, some content was incorrectly ordered
D&D Classics: Monstrous Manual (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] "type" flags for dragons to now list as "Dragon, Color Dragon". Allows for effect type callouts of specific dragon color.
D&D Classics: Dungeon Masters Guide (2E) (D&D Classics - AD&D 1E/2E)
- [Added] Giant slayer and Dragon slayer weapons (longsword)
- [Updated] Ring of protection descriptions
2E Ruleset (2E Compatible)
- [Updated] Cleanup from 2021-02 CoreRPG update
- [Updated] Removed old prof selection in actions->weapon section. Skills tab is where the option is set.
- [Updated] Added "Shortcuts" to Menu option for drag/drop access to specific menus
- [Fixed] Weapon proficiency application in certain situations would not apply immediately.
- [Fixed] Distances on maps for FGU should now work correctly once again
- [Fixed] DM CT view did not show status text for health.
Pathfinder RPG - Iron Gods AP 6: The Divinity Drive (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Robots' vulnerabilities and force fields not parsing correctly into combat tracker
Pathfinder RPG - Iron Gods AP 5: Palace of Fallen Stars (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Robots' vulnerabilities and force fields not parsing correctly into combat tracker
Pathfinder RPG - Iron Gods AP 4: Valley of the Brain Collectors (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Robots' vulnerabilities and force fields not parsing correctly into combat tracker
Pathfinder RPG - Iron Gods AP 3: The Choking Tower (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Robots' vulnerabilities and force fields not parsing correctly into combat tracker
Pathfinder RPG - Iron Gods AP 2: Lords of Rust (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Robots' vulnerabilities and force fields not parsing correctly into combat tracker
Pathfinder RPG - Iron Gods AP 1: Fires of Creation (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Robots' vulnerabilities and force fields not parsing correctly into combat tracker
Pathfinder RPG 2 - Pathfinder Adventure: The Slithering (Pathfinder 2.0)
- [Fixed] Angazhani Cultists missing their spells.
Pathfinder 2 RPG - Pathfinder Society Scenario #2-01: Citadel of Corruption (Pathfinder 2.0)