Originally Posted by
nephranka
function onInit()
local sRuleset = User.getRulesetName()
-- replace result handlers
if sRuleset == "PFRPG" or sRuleset == "3.5E" then
table.insert(AmmunitionManager.tLoadWeapons, 'T-Shirt Cannon') -- use lines like these to require loading actions for weapons that include this word in their name
table.insert(AmmunitionManager.tLoadWeaponProps, 'junk') -- use lines like these to require loading actions for weapons with this property
table.insert(AmmunitionManager.tNoLoadWeapons, 'crossbow') -- use lines like these to remove loading actions from weapons that include this word
table.insert(AmmunitionManager.tNoLoadWeaponProps, 'heroic') -- use lines like these to remove loading actions for weapons with this property
elseif sRuleset == "4E" then
table.insert(AmmunitionManager.tLoadWeapons, 'Softball Bat')
elseif sRuleset == "5E" then
table.insert(AmmunitionManager.tNoLoadWeapons, 'crossbow') -- use lines like these to remove loading actions from weapons that include this word
end
end