FG Unity - Beta Release v4.1
WARNING: This version of FGU is neither data nor network compatible with older versions. Once you open a campaign in this version, you will not be able to re-open in a previous version without errors. Also, the GM and players must all be using the same version.
FG Unity v4.1 is now in beta testing.
As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.
Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.
Key Things
1) Always backup your campaign data before running the test version.
2) If the GM is running on test then all of the players will also be running on test.
3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this forum.
Thanks,
JPG
NOTE: Please read all the notes below in order to understand what is currently automated, and how to use.
NOTE: Please do not use the beta build for your Live games if you and your group are not comfortable with testing pre-release software, and any interruptions that may occur due to using pre-release software.
NOTE: When using the Test channel in FGU Settings, your data files for the Test version will be stored in a separate subfolder under the main FG data folder called "channels\Test\". This will not impact any campaigns in the Live mode (until full release occurs).
NOTE: Supported rulesets will automatically adjust combat tracker linked tokens with regard to token vision and lights with respect to VISION/LIGHT effects on those combat tracker entries. Also, when possible (dependent on game system), the creature's Senses field will also be considered.
NOTE: For combat tracker linked tokens, any changes to the token vision and lighting via the image panel will be overwritten. All vision/lighting for combat tracker tokens should be done through effects (or the correct senses field).
NOTE: If the token vision/lighting effects are not working in one of the supported rulesets below, please disable all extensions. They may be blocking the new token vision/lighting automation code.