Had a quick check and yes it does appear to work without errors.
Many thanks.
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Had a quick check and yes it does appear to work without errors.
Many thanks.
Well it took longer than expected due to me not paying attention to my setup. So I am sorry for the delay. Just keep me informed if you see any other game breaking bugs.
So, we decided to do a quick combat test this evening. It didn't work out very well.
The chat window uses the token for one of the characters for all the character attack actions. It correctly uses the correct token for skill tests from the skill tab, and even attack tests from the skill tab, just not the main tab. Also it doesn't use a token at all if you do a grapple.
All of these are the same character making example rolls.
Attachment 38206
Also, we dropped the server and did a quick test without the theme and it did the same thing...
Attachment 38207
In addition to this, when an NPC successfully hits a PC it doesn't apply damage to the combat tracker, but it does so if a PC hits an NPC.
EDIT: I should add that this was in FG classic.
EDIT2: We tested it with FG Unity and it did the same thing.
Thank you for the report. I will be investigating what is causing it.
Not sure why that is doing that. Thanks for the heads up.
Any luck tracking the wrong picture problem? I reinstalled my Win10 and FG this week, so decided to run a quick test on a brand new install of FG to make sure it wasn't something in my system. No joy.
Create new BRP campaign
Create 3 characters with 3 images (called Test1, Test2, and Test3), didn't do anything but add 3 different pictures.
Added all 3 characters to CT.
Log on from a remote PC (so I can see the pictures when I click) as Test3.
Rolled brawl from the main page.
The image for Test1 came up as the attacker despite using the Test3 character sheet.
The image for Test3 comes up when I click skills from the skill tab.
Hope this is helpful.
Sorry, still trying to scan through the code. It's a tad older and needs a double take as I go through it. That is very helpful and appreciate it. I do apologize for the delay, just having trouble tracking it down and getting it resolved.
Not sure if this is something others have noticed. I'm creating new items for a game I'm running, currently inputting ranged weapons. When I change the Weapon Type to Missile, lock it, and close the item, it reads as Melee the next time I reopen it. Thanks.
Thanks for the report. I will add it to the list of things to get resolved.