yup
https://github.com/FG-Unofficial-Dev...ases/tag/v1.10
If you want to get notified when I post new releases, see these instructions.
Printable View
yup
https://github.com/FG-Unofficial-Dev...ases/tag/v1.10
If you want to get notified when I post new releases, see these instructions.
Is there aa way to give a bonus to all ranged touch / Melee touch spell attacks (like CL:2 or ATK:2 but like RT:2?) other than modifying each spell?
Although the attack parser for NPCs has touch as a modifier, I do not see one included in the base 3.5/pathfinder documentation page, and there probably should be.
My suggestion would be to add meleetouch and rangedtouch to ATK: as modifiers to go along with melee and ranged.
On a side note, I am here today to request an addition.
There is something I had thought about doing, but obviously never did, and that was, feats, Class Abilities (Special Abilities), and Racial Abilities (Special Abilities) on the Abilities tab on the character sheet.
There are two things that would be great for these. One is the ability to attach effects to feats and special abilities, and the other is the ability to turn the abilities on and off on the tab, much like equipping and un-equipping an item has the effect put on and taken off of the combat tracker.
The lists on the abilities tab are probably templates and those templates could be replaced with one that has a active/inactive image, and the other two would have the same template for the list put on them. I'm sure it's not that straight forward, but one can hope.
So something strange happening.
I have the following on the combat tracker:
Weapon Training 1; IF: CUSTOM(Flail); ATK: 2; DMG: 2
Weapon Training 2: IF: CUSTOM(Bow); ATK: 1; DMG: 1
Weapon Specialization; IF: CUSTOM(Dwarven dorn-dergar); DMG: 2
Greater Weapon Focus; IF: CUSTOM(Dwarven dorn-dergar); ATK: 2
Now on the Dwarven dorn-dergar I have:
Flail (Action Only)
Dwarvem dorn-dergar (Action Only)
The Bow has
Bow (Action Only)
All weapons I attack with get a +5 bonus to ATK and DMG.
This should work. I know I it works correctly with just the bow. I then added the Dorn-dergar and it breaks.
I've tested it by turning things off and on while attacking and it looks like the IF: CUSTOM() is not working with the Action Only.
Hey I tried redownloading this extension back on to my laptop after loosing everything last year when my other SSD crashed and fried. Every time I use this in my FGC Ultimate program it does nothing but give me script errors, runtime errors and non melee weapon will show its damage output v.3.3.15 Ultimate. Is there another spot that I should download from?
Try the forge,
https://forge.fantasygrounds.com/shop/items/33/view
The forge won't work for FGC (the updater of FGC does not download from the forge); and that may be actually the culprit. If you use the most current version, then you will get errors of course because FGC is not developed anymore since many months :) The actual version of this extension is only for FGU; but maybe the extension attached in the first post may still work for FGC? Did you try that, Tarman?
As Kel says, the newer updates are not compatible with Classic as they rely on newer 3.5E ruleset updates that have been released since Classic reached end of life.
Some of my older releases should work, however!
I forget when Classic support ended, but I'd try v1.8 and work back from there until you find one that works.
https://github.com/FG-Unofficial-Dev...fects/releases