SmiteWorks is considering my approval request, if they green-light me I’ll begin making the promo videos to show off it’s current functionality, so the actual Kickstarter shouldn’t be much further beyond that!
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SmiteWorks is considering my approval request, if they green-light me I’ll begin making the promo videos to show off it’s current functionality, so the actual Kickstarter shouldn’t be much further beyond that!
Only by relative wealth and size. So you can decide between a tiny Rich, Tony poor, large rich, large poor, etc.
Each shop will contain varying levels of equipment and supplies. From there you can tailor what they have to suit your needs, but this is not a magic shop generator
Thanks. This is an amazing improv tool that is especially great for cities!
I can't wait for a promo video, It's hard to explain but i feel like I'm doing it wrong LOL.
This is a great module. thank you for all the work involved.
Did have one question where does it pull the items from? Xanthar's, PHB etc?
Is this supposed to show up in the launcher as a module to activate/load? I have it in my MOD folder but it's not coming up in my list on the launcher......? (FGU current version user. ) I've restarted the launcher and checked for updates and still no dice.
Any idea what I'm doing wrong?
Mods are loaded once you have the game up and running, not from the launcher, that's extensions. Once you are in the game session, click the Library Button on the right side of your screen (normally located at the bottom), then click the Modules button to go in and load the module in that campaign. Once loaded, you'll find it listed on the Library window.