Quote:
(N)PC Specific Note
Tag
Notes
STR, DEX, CON, INT, WIS, CHA
Ability bonus, now respects changes through effects, too
NdM + K
M positive or ”F”, N non-zero, K arbitrary number; die evaluated as random table when applied from actions tab
d X {other tag}
X = 1, . . . , 9 (if none, it will assume X = 1). The other tag will get divided by X.
For example ATK: [d4STR]; additional attack mod given by the strength mod divided by 4
{other tag} X
X any non-negative total number (also more than one digit possible). The other tag cannot be bigger than X then; this operation is after all multiplications but before a sign change
^ {other tags}
Put at the very beginning (or before or directly after the minus sign, if at all); will force a rounding up instead of down. This happens before a sign change is applies, that is, the absolute value will be rounded up. E.g. [^-HCL] halves the CL, rounded up, then makes it negative.
One can also combine numbers with the letter tags like in [H3STR]; first the letter, then the number, as for the new d tag from above.
This is what i wanted... its not everything i would have liked in terms of maths functions but i can now work thru it.