Originally Posted by
spencerg
Love the idea here, apart from a few things. The first is that it would be nice for the hovering events to have a debounced implementation., give it a second or 1300ms before firing off target/highlight (x). , this will make it far less volatile and allow me to hover over a token in the middle of a group of tokens, have it select and scroll to in the combat tracker, and be able to hover away to access the tracker entry i wanted to scroll to, without running over other tokens and causing them to immediately throw off what i was trying to find and manipulate in the tracker. The second, if you can't add a debounce, is adding the option to just manually select a token, and on select only, go and scroll/select it in the tracker.
As it stands, even with all the options there are, it steps on its own toes.
example. A group of 14 goblin tokens, all within close proximity. I want to hover over one in the middle of the group, have it scroll to that entry in the tracker and highlight...ok good...now i need to mouse over all the outer goblins on my way to the combat tracker to add/remove effects...oops, I just lost my place in the tracker due to hovering over the outer goblins.