Just checked this. The answer is, "no."
You can drag PCs and NPCs to the Combat Tracker, and from there to a Battlemap (Image with layers turned on and a grid depicted). You can use the built-in CoreRPG targeting and facing features. But even when one character properly targets another, I couldn't get the roll (by any of the various means) to automatically apply to the target, much less factor in Hit Threshold (currently not appearing on the Combat Tracker).
Workaround for a Damage Roll: To provide for a damage roll, I added a new "skill" to the General Skills section that I labelled "DAMAGE" and left the Rating and Pool at 0. Dragging from or double clicking the Pool field will produce a properly-labelled "DAMAGE" roll in the Chat Window (which can be modified by Weapon and Armor modifiers, enterable in the "Modifiers" GM tool in the top right of the screen). This work around therefore enables you to conduct accurate Damage as well as To Hit (Skill) rolls. But you'll have to calculate for yourself whether To Hit rolls actually hit and manually apply any damage received.
Edit: Here is an image of a modifier set up for The Esoterrorists for use as I describe above.
https://www.fantasygrounds.com/forum...chmentid=23505