Great Work on the material.
One minor issue noted :
Reference materials > classes > animal companions and familiars. - Odd page breaks.
Great Work on the material.
One minor issue noted :
Reference materials > classes > animal companions and familiars. - Odd page breaks.
I have been pouring through it and I am so ecstatic. Thank you so much for your hard work.
One thing I noticed, for the Herbalist Background, it says: Choose two ability Boosts. One must be to Constitution or Wisdom, and one is a free ability boost. When the pop up appears it gives me Dexterity and Wisdom.
And the Feat it automatically gives is the wrong one, it gave me 'Survey Wildlife' instead of Natural Medicine. Seems like it thought I was a Hunter background instead of the Herbalist. As it also gave me Hunting Lore.
Is Hardness as a HP Ability not yet implemented? I was checking out an Animated Broom with Hardness 2 and couldn't get that damage reduced short of using an effect to reduce all damage.
Yeah, that's not there yet. I'm still developing the shield functionality (with hardness, hit points and break threshold) and general item hardness will be catered for as part of this.
For creatures, there will probably be an effect that gets auto added to the CT when the creature is added. I haven't decided yet, but an effect will probably be the most flexible.
The Liberation Champion cause has a typo where its first level spell (Fleet Step) was missing the first two letters "eet Step".
EDIT: Sorry, the location I was talking about is actually the Cayden Cailean section, where it lists his Cleric spells.
See my edited post above.
Rather than parcels, may I suggest implementing the 'equipment packs' script from 5E (Moon also added it to C&C a couple years ago) or better yet, @Celestian improved it for 2E and added a GUI. The 'equipment packs' automate unloading everything into the character inventory tab, and the pack itself is an Item where people tend to look for things rather than in the Parcels window.
Just a thought.