wow. Sounds amazing!
wow. Sounds amazing!
No, we don't have a "dark light" or special handling for devilsight. We briefly talked about that, but it's relatively rare in most campaigns and there is no real obvious way to do this without overcomplicating the system.
You can try suggesting again once the lighting/vision release is settled; and see if Carl has any ideas on how to incorporate. (Darkness will be way easier than devilsight, which is a very unique type of exception.)
Regards,
JPG
Really excited for this.
Question: I guessed there will be party vision based on LOS, lightings of party tokens and occluders.
So this party vision can be deselected so the client of each player will see only what that single token is actually seeing?
I would rather have my party having detached vision for each token in the combat tracker, so if the thief moves away and goes forward he and only he can see the map revealing, while others must rely on the his or my description as GM.
Did I guess right that vision can be PARTY vision or single vision at DM choice?
P.s. I am running currently FG Classic Ultimate since 2016 and I am waiting for these features to, maybe, update.
Yup. Though note that this is highly unlikely to ever make it into FG Classic, as Classic doesn't even have LOS now. (Unity already has party vision vs. player vision... just that it is infinite range, and everything is lit.)
Sorry I explained wrongly. I am waiting for these features to get to FGU to upgrade from FGC Ultimate to FGU Ultimate.
As my experience with FG Classic is very good, till now I don't see the reason to update. One of the reason would be the dynamic LOS, occluders + dynamic lighting.
FG Classic is a real beast it never failed me/us in over 5 years.
Default is individual LOS. Which when LOS VISION limits is implemented later this month (apparently if rumour has it) will be perfect. Can’t wait for oh you’re not holding a torch so that’s why you bumped into that dragon. Discussions. And oh your holding a torch and that’s why your stealth roll wasn't good enough to hide with a torch in hand