Any file called "AdvancedEffects.ext" yes.
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Cool. Tried that, and it seems to not be breaking! Next game is Weds, so will try it out.
This is broken with FGU at the moment, anyone having issues???
got it as the forge! its all good!
Does AE allow you to alter stats? For instance, I am trying to create an item that adds +1 to a character's charisma. When I enter this into the Effect Features section, nothing happens. The main stat is not affected nor are related skill checks.
Update: Nevermind. I found my error.
celestian, do you know if there's a way to get equipped item effects to work with AURA foe factions?
I have this aura effect:
It works fine if I add it to the character manually, but I would like it to be an equipped item effect. However, when I make it so, it seems the faction check considers the aura source to be different than the player, so the player also gets DISSAV. The difference in the CT is that the equipped effect has "Applied from <weapon>" below the effect.Code:AURA: 10 foe; Shadow of the Shadar-kai; IF: FACTION(foe); IF: TYPE(beast,humanoid); DISSAV
That's what it seemed like. Thanks for confirming, I'll take clarity as the best I can get!