Mattekure, I want to thank you for these font extentions. Less eyestrain and more gameplay cannot be bad.
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Mattekure, I want to thank you for these font extentions. Less eyestrain and more gameplay cannot be bad.
Thanks! It's very useful.
Thank you muchly!
Thanks a lot Mattekure
These are great, thank you. Are you looking at doing this for any other Google fonts?
I did the top 4. If you find another you like I can take a look at it
Could a white version be made for use with FGC darker themes? Mostly the roboto one, its the most legible font Ive seen yet that isnt made for people with telescope eyes or giant ui scale.
I got so wrapped up I forgot to mention, I opened up the extension and started editing the colors myself. Not as hard as I thought it would be. Either way, if you use a theme, it comes with its own fonts and colors, but if you have another font extension, it overwrites that. It might be different in the unity version. I don't have that so I don't know.
Edit:
I'm using SirMottes magnificent darkness. Which according to their post, they say it would actually use the roboto font if I had the unity version. But it uses default in classic. It might be that because it just uses default, that I was having problems to begin with, and am able to change it the way I am.
Yeah, editing the colors yourself is fairly simple. Its just one field. If you have another font extension, it will depend on which is loaded first/last. If you take a look at the extension.xml, there is a field called "loadorder" that tells FG what order to load them in. The lower the number, the earlier. Whichever font definition you load LAST will be the one used. so if SirMottes extension has a load order of 50 and my extension has a load order of 100, mine will override his. If the load orders are reversed, then his would override my definitions. So that's another variable you can play with to get the fonts to look the way you want.