5E Advanced Effects (items, npcs, characters)
Latest version currently compatible with FGU.
This project has been handed off to rhagelstrom who will be maintaining it moving forward.
If you're having issues with extension please read this post first on making sure you have correct extension installed.
This is something I've had in my ruleset for a while and decided I'd make an extension so that it could be used with 5E ruleset.
How does it work? When you apply the extension to a 5E campaign you'll notice a new field on items, npcs and character sheets (under Abilities tab) called "Effect Features".
For items, when you add an effect such as "IFT: ALIGN (evil); AC: 2;" it will be placed on the owner of the item if they equipped the item and are in the combat tracker.
You will also notice the same type of entry for NPCs. It works similar to the above except when you drag/drop the NPC into the combat tracker these effects will be added automatically.
You will also notice the same type of entry for Player characters, under the "Abilities" tab in a section called "Advanced Effects". It works similar to the above except when you drag/drop the PC into the combat tracker these effects will be added automatically.
Here are the places you'll notice differences.
There is one Campaign Setting. This allows the PC with an item that has an advanced effect to see and edit it if enabled. It's disabled by default.
https://i.imgur.com/NQpeOQo.png
Items/NPC/Character sheet
https://i.imgur.com/YJSiz0X.png
The action "Action Only" effect (only used when THAT weapon/item is used for attack/damage).
https://i.imgur.com/QzwZaqx.png
Please report issues/etc as I don't use 5E for my own games.
Subscribe to the Forge for the latest version with as of this writing is version 5+
Click here to get the extension from the Forge. You can send a donation to the creator if you like this tool.