Originally Posted by
TheoGeek
The d's, g's, and p's refer to the damage types - per the LUA code, "d"=normal damage (black dice in the chat window), "g"=critical dice (green in the chat window), and "p"=effect dice (purple in the chat window.)
Everything works if the target does not have the "IMMUNE: critical" effect, but add the "IMMUNE: critical" effect to the target and the total damage changes based on how many sides the effect dice has.
When you do that (and the effect dice is the same type as the damage dice), it actually includes the first critical dice in the total and ignores the effect dice entirely.
I may be reading the rule wrongly, but I would think that if the target is immune to criticals, the only things that should count are the normal weapon damage (the "d's" in the rolls in my original post) and the effect damage (the "p's" in the rolls in my original posts).
Try your example with the target having "IMMUNE: critical", and vary the source's effect dice type. You'll find it computes the damage differently depending on if the effect dice is the same type as the weapon damage dice or not.