Thanks Celestian, that was it! Wasn't working when I rolled initiative from character sheet but once I had PC in CT it worked!
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Thanks Celestian, that was it! Wasn't working when I rolled initiative from character sheet but once I had PC in CT it worked!
Yes. I'm aware of no other instance were multiclassing outright removes a classes trait (indeed: for fighters, this is their *only* trait (unless you count henchmen starting at 9th))
Not exactly, but I do use it to improve weapon speeds.Quote:
2) subtract dexterity reaction adjustment from initiative rolls?
Both make sense, thanks Tensin!
As in all things; your game - you decide what is right.
We can answer and provide our rationale for how we adjudicate in our games (and in some instances the rationale is based off of up to 4+ decades of experience as a DM...), but really this just gives you another informational data point which you are free to consider and take on, or disregard as antithetical to your style of game.
No right, no wrong, just keep gaming and have fun. :)
Now, your players might read the RAW in the book and if you say "no, I'm doing it this way...", they may simply accept it, but they may also ask for your reason(s) for the change (while also accepting). So, be prepared to have that conversation because sooner or later it will be necessary.
Wise Words indeed, thanks JohnD! :)
Extrapolated from an old AD&D 1e rule concerning initiative and missle weapons: "The Dexterity Attacking Adjustment is for missile firing considerations when initiative is considered. It adjusts the initiative die roll for the concerned individual only. Thus, it may well allow the concerned individual to discharge a missile prior to the opponent's attack even though the opponent has gained the initiative otherwise or vice versa. More important, this factor also gives the individual a 'to hit' penalty or bonus when discharging a missile at an opponent."