Fixed initiative ties with 2.1.1c
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Fixed initiative ties with 2.1.1c
Nice Job Deer_Buster Thanks!
No worries, thanks a lot :)
Fixed unintentional non-lethal criticals when result is <= 0 HP w/ v2.1.1d
That's probably the extent of the fixes for now unless I get access to some more material (e.g. rule books) to fix things...
I'd be happy to help, I don't know how exactly all of the programming stuff works on the backend but I own all of the source matterials (excluding starfinder society) and I figgured stuff out pretty quickly from the client side.
New update, see post 3
Are you able to change the incorporeal effect and bleeding damage type atm?