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Character Vitality and Improved Criticals
This is the "Character Vitality and Improved Criticals" extension. It combines the work of TASagent's "Unearthed Arcana: Vitality" with TheoGeek's "TheoGeek's Improved Critical" since they were incompatible when used separately. For those unfamiliar with one or both, it implements the variant rules published in Unearthed Arcana for "Vitality" (referenced here: https://media.wizards.com/2015/downl...riantRules.pdf) and makes critical hits to be truly superior to non-crits by maximizing the original weapon damage dice so that a greatsword crit will deal 6+6+2d6 (minimum of 14 damage) instead of 2d6+2d6 (minimum of 4 damage, hardly a "critical"...). As a side note, healing effects recover vitality at 1 for every 10 HP healed (exactly the reverse of how vitality is lost), so a Cure Wounds of 18 will only restore 1 Vitality. Long rests (with standard healing) recover vitality at 1+CON modifier.
Updates: NOT CURRENTLY COMPATIBLE
Sep/04/2018, v10: update for 3.3.6A
Aug/15/2018, v9: Tokens now display wounds and death properly.
Aug/08/2018, v8: Update for 3.3.6 combat tracker.
Feb/23/2018, v7: Update for hit die bug, 3.3.4 5E compatible.
Oct/07/2017, v6 : Update for concentration check bug, 3.3.3 5E compatible.
Sep/23/2017, v5 : Updated files to be 3.3.2 5E compatible.
Aug/19/2017, v4 : Cut some unnecessary content and merged record_char.xml to promote additional extensions' cooperation, 3.3.1 5E seems compatible.
Aug/18/2017, v3 : PC "main" tab sizing and fixed portrait appearance.
Aug/10/2017, v2 : The extension is now 3.3.0 5E compatible.
Aug/05/2017, v1 : Initial creation.