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SWADE Raise Reversal
I was wondering if anyone had a simple/clever workaround for:
1. allowing unlimited attack raises (not just giving a single +d6 irrespective of the number of raises, but rather a +d6 per attack raise)
2. having the damage dice NOT explode
If you're interested in why: I love the idea of having damage be more connected with tactical/risky combat decisions.
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You'll have to write an extension to do this. So, not simple, but might be clever.
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It should also be noted that this makes combat extremely lethal.
The most common suggestion for this is to not add another d6 per raise, but instead increase the die type by one, starting with a d4 - or alternatively give a flat +2 per raise.
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First edition Savage Worlds added a flat +2 (or maybe it was +1 been a LONG time) for each raise on an attack.