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Maybe you've overlooked the ability to be able to apply damage/healing directly to to creatures in the combat tracker? Click on the wounds field, make a change. Use CTRL+mouse-wheel to make an incremental change up/down.
This is one thing that users more familiar with other VTTs sometimes struggle with. The data is stored in the token, the token is attached to the main creature record - which is in the combat tracker. So, always use the combat tracker as the master - make changes to wounds, init, etc.. Editing data is not tied to a "token" per se, it's tied to the related record in the CT
Adding damage in the combat tracker is the problem since sometimes it's tedious to damage 5 creatures at once or know which orc you are damaging. Not impossible by hovering over them - just time consuming. I didn't know about the CTRL Mouse wheel - that's nice but a bit imprecise if I'm doing it quickly. Might need some getting used to. :-)
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How do you know how much damage/healing you want to apply to the creature? Before you know the value, their is something that happens. It might be a die roll, or it might be a fixed amount. But in FG I always do this with an action (or effect). So I have an actual on the Pali for 5 points of healing for the lay on hands. Or I have an attack for the trap that does X damage. etc.
Actually, no. We play Face-to-Face and the players don't bring devices. I host the player client on another screen and the players roll their dice manually. I've tried to get them to use VT software but you don't touch a man's dice. The dice and sheets are sacred in my neck of the woods. So I always know the damage or healing I need to apply. Also, sometimes in an online game, you need to quickly adjust hp. Let's say the rogue applied sneak attack by mistake, so you need to heal the creature for 15, or maybe it drank a potion and you failed to create the item ahead of time (more prep work or $$).