Originally Posted by
Weissrolf
Today the only player having disconnects was the player with the 2 gb computer. He has given up on Unity and left the gaming session. We may try to go back to Classic, which would leave us without LoS. I specifically disabled IPv6, CfosSpeed (traffic shaping software, although the router still does some), Onedrive, Teamviewer, Splashtop, MSI Afterburner and we used cloud connection to get better network logging.
Next week the other group plays again with the Linux and other Windows based player who disconnected last time. I mostly suspect IPv6 (mixed with IPv4) to be a possible culprit and maybe the traffic shaping software. This would still leave FGU the only software to suffer such issues, but let's now speculate before running a few more sessions and then gradually turning things back on again.