I Can't! If I drag and drop the Pace field from the NPC sheet to CT it shows up in the CT as a damage to apply! Look at this screenshot:Attachment 35676
I am using Savage Worlds Deluxe v. 4.10.3
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I Can't! If I drag and drop the Pace field from the NPC sheet to CT it shows up in the CT as a damage to apply! Look at this screenshot:Attachment 35676
I am using Savage Worlds Deluxe v. 4.10.3
I made a suggestion earlier...not sure if it was this thread as it comes up alot. I add an attack called shield and give it the effect [Parry +2, Cover +2] to it...in the case of a medium shield
You can drop shield item into NPC gear section and when you add that NPC to CT it will have shield effect.
I didn't know about that Ikael...thanks
As there are many ways to achieve the same thing in FGs, here's a screen shot of how I did it.
It won't update their stats, but when attacked their Parry gets a +2 modifier or if shot at the TN increases by 2.
It doesn't work (I checked it).
Additionally, I discovered a new error: when I put the Long Sword from the Items list to a Player Character Sheet, the damage displayed is always wrong. In fact, it is always the Strenght dice of the Character X2: for example, if the Strenght dice of the Character is d4, the Long Sword damage is 2d4 (when it should be d4 + d8 instead, since the Long Sword damage is Strenght Trait + d8)!
Thank you Ikael. Unfortunately what follows still doesn't work:
Additionally, I faced a new bug: when I enlarge the Melee Weapons Table opened by "Items" button, the "Notes" of the weapons remains cut. Look at this screenshot: Attachment 36288
Hey Ikael,
I was trying to figure out why my corrected (added into a brand new mod) The War of the Dead Archtypes didn't get added "right" to my characters list.
I am still pretty new with SW on FG - trying to setup my first remote game. I wrote a longer thing on the [SWD] PreGen... etc thread, but reading this made me think it might be related but still not sure how to get around.
The Archtypes are for PCs, it's on the PC window - but assume useful for NPCs.
I tried both putting the toughness derived stat and not putting it in. If the PC-to-Be had Brawny, it doesn't calculate right - doesn't add +1.
Any advice?