Release Updates for February 21st, 2023
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
Shadow of the Demon Lord: Occult Philosophy (Shadow of the Demon Lord)
- [Updated] Attacks, Damage, Challenge Rolls
[B]Shadow of the Demon Lord (Shadow of the Demon Lord)]/B]
- [Updated] Players Manual
- [Updated] Ruleset Attacks
- [Updated] Ruleset Damage
- [Updated] Ruleset Challenge Rolls
[U]Barbarians of Lemuria (Barbarians of Lemuria)[U]
- [Fixed] The reference manual and records should display correctly in the updated module
Savage Rifts: Game Master's Handbook (Savage Worlds Adventure Edition)
- [Fixed] Updated some images, general house keeping.
D&D Classics: The Complete Barbarian's Handbook (D&D Classics - AD&D 1E/2E)
- [Fixed] Proficiency bonuses for the Barbarian Shaman Class
Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
- [Fixed] Divine aid check increases disapproval range regardless of result.
- [Updated] Disapproval range updates value instantly instead of requiring focus change.
Pathfinder RPG - War for the Crown AP 3: The Twilight Child (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Hired Blade missing attack stats.
Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)
- [Updated] Continuation of Automation Update
- [Updated] Phase 1 of Automation Overhaul
Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)
- [Fixed] - Charm skill description contained a typo
- [Fixed] - Speed modifier marker boxes on the CT were reversed
Dungeon Crawl Classics #74: Blades Against Death (Dungeon Crawl Classics)
- [Updated] Ruined Charnel House player map with missing stairs north of area 2-6.
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
- [Updated] <tabs_recordsheet name="tabs"> to allow for easier extension addition of NPC tabs
D&D Dragonlance: Shadow of the Dragon Queen (D&D fifth edition)
- [Fixed] The order in the Reference Manual was reversed for Battle Plans and Planning to Evacuate in Chapter 3.
ICONS Superpowered Roleplaying: The Assembled Edition (ICONS Superpowered Roleplaying)
- [Added] added specialty determination and roll
- [Fixed] Fixed a typo
Pathfinder 2 RPG - Book of the Dead (Pathfinder 2.0)
- [Updated] Bottled Sunlight categorization update
- [Updated] Standardized Display Name
Odyssey of the Dragonlords (5E Compatible)
Pathfinder 2 RPG - Bestiary (Pathfinder 2.0)
- [Updated] Display Name Standardized
- [Updated] Automation for Apply All Effects added for a few of creatures.
Pathfinder 2 RPG - Pathfinder Secrets of Magic (Pathfinder 2.0)
- [Fixed] Magical Misfit Feat Fix.
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
- [Updated] Better theme support for scrollbars on Character and NPC Sheets
- [Added] Grenade damage will now be auto set to 6d6 for grenades with the EXPLOSIVES effect, and cleared when using ammo typos that do not have the EXPLOSIVES effect for damage
- [Added] Better letter tokens in a separate module have been added, and NPCs without tokens in the Core Module and GM's Module have been edited to use the new tokens
- [Updated] Better theme support for scrollbars on Character and NPC Sheets
- [Added] New option to enable/disable automatic rolling of critical injuries. (Default "On".)
- [Added] New option for Night City Tarot to disable rolling critical injuries only if 3 or more 6s rolled for non-explosive, non-shell damage, and output "Draw a Tarot Card" instead. (Default "Never" -- never outputs Draw a Tarot Card instead. Other options are "Always" -- always outputs Draw a Tarot Card instead, "Once" -- only outputs the first time in the session.)
- [Added] Portraits created from various artwork in the Core Rulebook
- [Fixed] Brawling was not updated to 2d6 damage if using a cyberarm in grouping mode
- [Fixed] An error when toggling grouping of foundational cyberware with weapons while two viewers are viewing the character sheet
- [Fixed] Black ICE was being counted as 1 slot each instead of 2 on the Netrunner Panel's Slots Value
- [Fixed] A script error could occur if the Player Netrunner had the Combat Tracker open when manipulating or adding Programs to their Cyberdeck
- [Fixed] IP Available and Spent was not updated immediately when using the Party Sheet to award IP unless the IP spent list was changed
- [Fixed] Skills were not automatically refreshed after adding a new Move
- [Fixed] (Core Module) Typos found in the footnote of the Tech Role Ability reference manual page
- [Added] For Netrunners: "Encounter ICE" automatically now has the targeted Black ICE roll PER
- [Added] For Netrunners: "Slide" automatically now has the targeted Black ICE roll SPD
- [Added] For Netrunners: Cyberdecks, Programs/Hardware, and Black ICE can now be equipped from the inventory tab using the equipped/carried toggle
- [Fixed] Addressed possible slowness when deleting a lot of NPCs in the combat tracker
- [Fixed] Solo Role Lifepath table links and results were switched up for "Who's Gunning For You?" and "Operational Territory"
- [Fixed] Typos found in refman for Rockerboy and Solo Rolle Ability pages
- [Fixed] Nova City Hunter had the a mag size of 6 instead of 8
- [Fixed] Armor Breaking Combination updated to use an Apply Effect to ablate a target's armor by 2 more
- [Fixed] Rolling abilities from Demons and Ice not in the CT was getting marked as seriously wounded
- [Added] The ruleset was updated to ablate armor with the `ABLATE:#` effect when on Moves