This is fix update. Several extension names were changed and SWEL did not know if they are enabled anymore.
Changelog:
- [Fixed] Extension names does not match. Fixed
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This is fix update. Several extension names were changed and SWEL did not know if they are enabled anymore.
Changelog:
- [Fixed] Extension names does not match. Fixed
There's a large text warning in the chat log when launching that says "Enhanced Library extension is not fully compatible with Fantasy Grounds Unity." Is that normal?
Ah, I see. It might make sense to add that disclaimer to the main post here. I looked before asking, but I sure wasn't going to go through 11 pages of replies, one by one.
I've been using it in FGU and it works fine, so long as you're building for FGU. The problem is only if you want it compatible with FGC then you have to run it in FGC.
There is one other major issue, but it's FGU, not SWEL. The issue is that if you happen to have stuff in the importer text box when the campaign saves then FGU takes 10x-15x as long to save as FGC for the exact same content. So if you're running in FGU, paste your stuff, run the importer, then delete it really quickly or you'll be waiting for several minutes every time the auto-save happens.
Is there a way to export to SWEL? It will be easier for me to just write it all in SWEL and import it, but I'm not sure the exact formatting of links. I'd like to add a link and then export it so I can see what the system is expecting.
Here's something I've found that's annoying when I export my library module - it deletes the images from the module I was using to create it. So if I have to go back and edit the module I have to re-import all the images, and they don't have the same image.id #'s anymore. So then I have to re-edit my entire module and update all the image.id's.
That's really annoying. Is there some way to fix this?
I think that is an intentional limitation of FG export capability to prevent duplication of copyrighted artwork.