I think you should go with "Chipper". :)
Printable View
I was thinking maybe 'Aware', Clear' or 'Focused' but those don't seem quite right.
What about "A-OK"? Or "Fine"?
~P
You might try "Unharmed"
I'm thinking maybe 'Alert'...
UPDATE January 22, 2014
Combat Tracker:
- Turn Sequence issue resolved.
- ABORT? toggle added on GM side. Automatically skips the character's next action.
TO DO:
- Effect counters are not tracking properly.
- Damage dragged from the Chat Window does not deliver BODY Damage.
- Modifiers 'Add' to Attack Rolls instead of the Target Number - Solution (REMOVE MODIFIERS BOX)
- Add 'STUN ONLY' Effect option.
- Add KILLING Damage.
- Add more effects to handle specific Powers, Limitations, Advantages, and Disadvantages.
I've started working on a Playtest Scenario.. I will be looking at putting together a couple of sessions soon.
I added a few screenshots to posts #3 and #4
Effect Timers have proven to be a real pain with my fluid Tracker setup.
Hopefully I can come up with a solution that is both simple to use and accurate... I've been fighting with this since my last post.
Some random thoughts that may or may not work :
* Have effects only expire at beginning or end of round/segment combo.
* If expiration linked to character, track round, segment and speed of combatant applying effect in the effect details.
Cheers,
JPG