breakagefactor vs breakage_factor?
In the character law module, item breakfactor is stored as breakfactor, but record_item is using breakage_factor, and so the breakage factor isn't populating in the record.
The RefManual tables show it correctly
in record_item.xml
Line 1570 should be breakfactor instead of breakage_factor
Line 1616 should be breakfactor instead of breakage_factor
Doing this lets the values show up correctly.
I see in manager_item2.lua, function UpdateToCoreRPG lines 284-288 that you are trying to remove breakagefactor and replace with breakage_factor, but that doesn't fix the modules
I see in manger_utilities.lua, function copyWeapon, lines 509-514 that you are doing some things as well with breakage_factor
Bottom line is that the value from the module is breakfactor and it isn't showing up in the item record. Example, Leather Jerkin from Character Law