Okay, Moon Wizard and I discussed this some more. We have a feature called LOS peek-through that we originally designed as an attempt to solve this. We rolled it back all the way in February 2021, but we never revisited the issue. You can test it as the GM and look how it would impact the player view. If you do this, please note that your setting doesn't currently update the view across the network that your players would actually see. For that to work, we would need to update the network messaging and maybe some other stuff. Long term, the best solution would be to have a setting per map and this would require a greater development effort and also probably production work on DLC.
These commands would set it off, at 10% of a grid space, 20% of a grid space, and 50% of a grid space, respectively. Once you turn it on, you should also right-click on a player token and choose Reset FOW and Reset LOS.Code:/lospeek 0
/lospeek 10
/lospeek 20
/lospeek 50
Potential Issues:
- It may reveal the existance or contents of rooms on the other side of thin walls
- it may reveal secret areas on the other side of thin walls
- it has a fish-eye like experience for the active player token as you move around. The FOW will mostly look fine after you leave an area
- it may have unintended reveals for maps where a line was drawn in the middle of a wall already
There are probably other issues as well. We have it marked as experimental for this reason.
There are a lot of maps where I really like how the feature looks. There are some other maps where it breaks things. Try it out and let us know what you think. If you see specific map or images where you think it looks good or bad, feel free to post screen clips from there and share your thoughts.