Hi Kent - thanks for the quick response, sorry for my tardy response! The effect I added to the Paladin was Aura of Protection, I used the same syntax that you have in the first page. When I first put it on, friendly PCs and NPCs had the FROMAURA effect appearing correctly, but as the game progressed when a character moved through the aura, the effect re-applied 10 - 15 times. I've just tried it again now as the DM, and everything is working as it should. Seemed to only be an issue with the players moving. I have no IF statements in place. I use the bundle of your automatic extensions which all work fine (they are ace, thanks!). I also have DM Tools, 1-click druid (and 1-click more), turn-based effects, enhanced spell window, party combat stats, spell component check, 5e indicators, weather generator, mad Nomad Consumable Items, 5e modifiers, CT open on turn, MNM character sheet effects display, 5e encumbrance, automatic record links, linkfill, NPC maker, NPC random treasure drops, random encounter generator, random spellbook generator, skip dead, select on turn, easy lights, toggle effect lights, MNM automatic actions, coin converter, Rob's automatic coding for class, race, background etc. I also have some forge stuff covering height, exhaustion, coin weight, better combat effects and extraplanar containers. I update everything prior to running the games, and I am running all the 5e rule books (except Fizban's) and playing Storm King's Thunder. Hope that helps.