Party sheet order - placing in map to right causes crash
I created a 5e campaign from scratch. Used character wizard to create 3 characters. I put them into Main Party sheet. I then dropped them into the order map. First time I did this it worked fine.
But then when I removed them and replaced them back into that map I constantly got this error...
[11/28/2021 4:20:47 PM] [ERROR] MOUSE UPDATE: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Co mponent)
at FG.CompImageTokenLayer.LMHGHNILJDN () [0x00000] in <18459a497fe54c27987683ed95a1cdaf>:0
at FG.CompImageTokenLayer.OLOHFMJCFEP () [0x0001e] in <18459a497fe54c27987683ed95a1cdaf>:0
at FG.CompImageTokenLayer.OnPointerExit () [0x00026] in <18459a497fe54c27987683ed95a1cdaf>:0
at NNNFPHOLAJP.EBDPHEICDEA (UnityEngine.Vector2 NCJHCAOBFKP) [0x00822] in <18459a497fe54c27987683ed95a1cdaf>:0
at FMPJEDNFKON.DMKOIIACOMJ (MGFHGLJDIMM GABCKNIJCHP, UnityEngine.Vector2 LPJINEPFOMB) [0x0003d] in <18459a497fe54c27987683ed95a1cdaf>:0
at AEKKJAPPMPK.APOENCBIMFH (MGFHGLJDIMM GABCKNIJCHP, UnityEngine.Vector2Int OHCOFOJAPAN) [0x0002a] in <18459a497fe54c27987683ed95a1cdaf>:0
at KGNOOCIONDH.ReceiveDrop (MGFHGLJDIMM GABCKNIJCHP, UnityEngine.Vector2Int OHCOFOJAPAN) [0x00035] in <18459a497fe54c27987683ed95a1cdaf>:0
at LEECPKFJIAJ.PKJBEAGEEFK (System.Int32 OFIHBJJLLEO) [0x00164] in <18459a497fe54c27987683ed95a1cdaf>:0
at LEECPKFJIAJ.JIDMLNKADMN () [0x0005c] in <18459a497fe54c27987683ed95a1cdaf>:0
at FG.FGDesktop.OPILCLOHJGM () [0x00010] in <18459a497fe54c27987683ed95a1cdaf>:0
at FG.FGDesktop.Update () [0x0004e] in <18459a497fe54c27987683ed95a1cdaf>:0
No idea what any of it means. Closing the project and reopening it with nothing in the real map - and nothing in the partysheet order map - then putting them back into the map worked. I am totally clueless - but got into this state several times. You should probably look in your engine code and make sure you are not assuming whatever blew up as a NUL is guarded against.