Module Creation Unity vs Classic
So in my attempt to create a custom critical hit/fumble module for my PFRPG campaigns I finally bit the bullet and attempted to edit a pre-existing mod in order to dip my toe into mod creation. I decided to make it in Unity although we still play in classic until our present campaign is done because.... who knows. Anyways I get everything put in just like I want it, export, load it into a new campaign, load the module, test fire and success!!
Great! I'm now ready to reprogram Alexa to hack the Skip the dishes and eat for free for the next week. I just need to get it loaded for my Classic campaign and....... it is now saying I need to have the old module loaded that I based it off of.
Is there a reason this wouldn't be back compatible with Classic if I originally made the mod in Unity?
The original mod that I based it off of works in both.
Any insight is appreciated.