Quote:
Originally Posted by
MikeRPG
Thanks both.
So, Sulimo's modded file worked fine (I had to load it as an extra module from the 'Library' first) - thanks so much for this.
So my next question: If I'm planning to add all the base lists/optional lists, etc from the various companions, and am not familiar with XML, I guess the safest way is to do this process manually for each of say 35 base lists (or whatever from 7 companions) and load in all 35 modules? It seems neater to make one module with all new lists for each Companion then load each of these in. I guess I just follow the same coding pattern as Sulimo has given for the DB.xml file below and adjust for each list in the file, right?
Yeah, that should work. Have a look at the document I linked earlier about creating adventure modules. You are not creating an adventure, but the concept is similar, and the document has some good practices.
Quote:
Second question: rather than populate each spell list as I go, I've just been creating each list, but not populating any spells yet, just to set out the framework. (the few exceptions are the RMC1 Paladin list below, which happened to be a carbon copy of another existing list, which I just copied over and re-named). If I keep this process of just building the spell list 'framework', then go back and add in the spells later (as I need them), will the module 'retain' the new spells as I add them, or will I need to export and reload each module as I add in the spells?
Yes, every time you update a list by adding a spell, you would need to re-export. Then as Dakadin mentioned, you would have to go do the manual clean up of the XML to get it to load up properly.
Quote:
Dakadin - appreciate you have this in your sights already, so it may just be better just to wait till you've done your "magic", on the... er... magic?
Thanks!
Dakadin has worked a bunch of magic on the RMC ruleset. I got FG and RMC back in late 2014, and the changes since then are almost night and day.