Release Updates for December 15th, 2020
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Pathfinder RPG - Bestiary 1 Pack (Pathfinder RPG and D&D 3.5/ OGL)
- [UPDATED] Added subtype "(orc)" to Orc type field
Pathfinder RPG - Advanced Class Guide (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] changed title to include "Guide" at the end
- [Updated] to new par5e build: better table function
Pathfinder RPG - Ultimate Campaign (Pathfinder RPG and D&D 3.5/ OGL)
- [Updated] Table to new build version
- [Added] quick link to table for better navigation
- [Fixed] sorted table in presentation order (from the book)
Pathfinder RPG - GameMastery Guide (Pathfinder RPG and D&D 3.5/ OGL)
- [Updated] artwork in general(added chapter banner, etc)
- [Updated] customized the column width in the tables
- [Fixed] Regrouped table in a more logical order
- [Added] links to move between chapters
- [Fixed] change size of some art to better fit page width
- [Added] rollable table
- [Added] rollable random encounter table (800+ )
- [Added] art for the monster encounter: art updated with background
- [Added] token for the random encounter
- [Added] image for all of the new npcs (image tend to repeat as there was 1 for 3 npc
- [Added] ~20 monsters that were not "stated" in the bestiary
Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
- [Updated] Spell message font colors for improved visibility
- [Fixed] Script error for critical hit and fumble rolls
N.E.W. (WOiN)
- [Updated] NEW Setting
- [Fixed] FGU hexes overlaying images
- [Fixed] Client Target Number font colour changed to black and text realigned
- [Added] A button to replace the Asset button was added in FGU
- [Updated] The Modules images were tided up and re-compressed, 20% smaller now
- [Updated] WOIN Ruleset
- [Fixed] Maximised/Full Screen images are working correctly now
- [Added] Skill Groups Data holding a list of all applicable skills. Custom Skill Groups can be added
- [Updated] Species. Data broken into correct fields supporting Drag and Drop of Skills and Exploits (both Optional and always applied)
- [Updated] Skills. Skill Groups can now only be added via Drag and Drop
- [Updated] Careers. Data broken into correct fields supporting Drag and Drop of Exploits
- [Fixed] Missing Career Label text has been added back in
Rolemaster Classic (Rolemaster Classic)
- [Updated] Character Law so Professions and Races could be updated
- [Updated] Character Law to be compatible with the new Profession side bar item functionality
- [Fixed] Image for Spell Enhancement list in Spell Law
- [Added] More information for Professions so they can be created directly within the ruleset including skill costs
Tasha's Cauldron of Everything (D&D fifth edition)
- [Fixed] Artificer skill selection
D&D Classics: Temple of Elemental Evil (D&D Classics - AD&D 1E/2E)
- [Fixed] Bracers of AC3 in Nodes magic item table
- [Updated] Axe and Club, Great missing
Reach Adventure 7: The Last Train Out of Rakken-Goll (Traveller 2E (Mongoose))
- [Fixed] Thumbnail looked weird
- [Fixed] Category was MGT 2 instead of MGT2
Index Card RPG (Index Card Roleplaying Game)
- [Fixed] Core 2e - Common Armor no longer defaults to a +11 ARMOR bonus
Titan Effect (Savage Worlds)
- [Updated] SWADE Editions
- [Fixed] Missing Precognition Power
D&D Classics: N1 Against the Cult of the Reptile God (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] "Small" ogre stats adjusted
Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)
- [Updated] Automation for Creatures of Level 9
Pathfinder 2 RPG - Bestiary (Pathfinder 2.0)
- [Updated] Automation through Level 9 Creatures
Hotfixes
2E Ruleset (2E Compatible)
- [Fixed] Tokens pre-loaded but not in CT would not show effect widgets on tokens when system restarted.
- [Added] Additional option for effect "MR", "MR:30,sleep". Will be populated into PHB/DMG in the future
- [Updated] Token widgets (RIP,Initiative,Target) will now properly scale to token size
- [Updated] Various UI alignment tweaks on character sheet views
- [Added] Tokens can now be activated/deactivated from Combat Tracker encounters. Allowing for all encounters to be pre-loaded on the map
- [Updated] Editing effects on DM CT will activate on losing focus (tab/click)