I just tried that and it did not work with the weapons. It did with the spell I dropped in there. Am I doing something wrong?
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I just tried that and it did not work with the weapons. It did with the spell I dropped in there. Am I doing something wrong?
Hello,
I hope I am in the right threat. I would like to request Wizards familiar to be coded into Fantasy Grounds, maybe at some point in the future?. (Level 1 Familiar Spell).
* That will add the Hit Points
* That will add any feature, trait, or advance effect
And maybe add a tab to the character record for the familiar? That will contain familiar information, (It's stat block, equipment)
Button on side bar for familiar choices? (for easy click and drag)
D&D 2E - Surprise die rolls default d10 after updated to d6. Can someone reproduce this issue, troubleshoot to determine root cause and implement a fix please? Thanks
UPDATE: This is no longer an issue. I need to download and install the AD&D 1E Properties to extension written by Celestian.
Move along...nothing to see here...
Attachment 45588
Accidentally dropped this pointer in the wrong place and crashed FGU to unrecoverable state. The issue is repeatable in other 2e campaigns with only core rulebook modules loaded and no extensions.
Looks like CoreRPG CombatManager, which is where the "other drops" (not npc/pc/powers/items/etc) are sent to, doesn't do sanity checking. I did that as a catch all for "anything else I didn't specifically search for" but I've disabled that in my code now.
I'd recommend not doing it until it comes out in a couple weeks.
There seems to be an issue now when using the "/sashow all" slash command. Was having the same issue with the Player Tracker, I assumed it was the same issue with me hiding tokens. When I type in the command and hit enter a list of slash commands appears in the chat box. Unlike before any hidden tokens in the Combat Tracker do not appear. I tested by purposely hiding tokens and typing the command to have them appear again in the Combat Tracker. Again thank you for your assistance.
Found some typos in the extended spell progression tables in Faiths & Avatars.
Extendend Priest Spell Progression
Level 33 should be 10 10 10 10 9 9 9
Extended Wizard Spell Progression
Level 12 should be 4 4 4 4 4 1
Level 25 should be 5 5 5 5 5 5 5 5 4
Level 28 should be 6 6 6 6 6 6 6 6 6
Level 33 should be 7 7 7 7 7 7 7 7 7
Extended Bard Spell Progression
Level 3 should be 2
Level 5 should be 3 1
Level 7 should be 3 2 1
Wouldn't have even noticed these if it hadn't been for the level 28 wizard spells (6 6 7 7 7 6 6 6 6).