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5E Spell damage has no R/M type. Attacks do not differentiate spell/weapon
I couldn't do range filtering on spell damage and I had no way to give a spell attack a bonus and not a weapon attack. I went ahead and worked out a solution. To me this seems like a bug as it appears there is old code that sort of half implements this and then there is newer code that doesn't take it to the finish. The code is too deep to release as an extension without some conflict pain. I'm sure you'll come up with a slightly different approach which is fine but here is a roadmap attached (.diff renamed to .txt)