Yes, since there isn’t a way for Fantasy Grounds to calculate the difference. So if the character has currently 15 strength then it would be STR: 4 if it was 11 it would be STR: 8.
Printable View
The Savage Worlds ruleset allows you to set an attribute as well as modify it, so perhaps one day the 5e ruleset can be updated to do so as well.
I still cant get this extension to work. Have tried something simple like RESIST: lightning which shows as [RESIST: lightning] visibility [show] under advanced effects on the character sheet. Added the character to CT still no effect visible nor is it applying the effects. Removed character from CT, closed character sheet. Re-added character to CT and still same result. Tried the effect on 4 other character sheets in same campaign and same result, none of them working.
Any known issues with other extensions causing the problem? I will try to start a new campaign and see if it works without other extensions but thought I would ask first.
EDIT:
OK, so I created a new campaign and new character sheet and the extension seems to work there. I will go one by one adding other extensions and see if one of the other extensions is causing the failure, or if for some reason the character sheets in my main campaign are "bugged" somehow and just not working with this extension. Will try to keep updated on what I find out. THNX
Well I figured it out and it is rather silly actually. I seemed to have an older version of your? effects EXT, called Item Enhancements, installed as well as your Advanced Effects. Seems when running both they were canceling each other out. HAHAHA. Anyway, just a heads up for anyone that might have the older Item Enhancement EXT it will indeed conflict with Advanced Effects. My bad but glad i figured it out. Thnx again everyone for your help and patience with a newer FG user.
Tonight, during a class in FGC, we noticed some behavior with Advanced Effects turned on. In the damage section for weapons, the 'Multiplier' field lost its functionality, regardless of the Stat being used (abilities, level, prof, etc.). The Multiplier worked for Spells (damage or heal) but not weapons. When the table was re-opened with the only change being the disabling of the extension, the multiplier began working again.
Attached is a sample for a level 1 PC. The 2x multipler (times Level) resolves to +2 for spells, but not for weapons.
Not sure if this was an operator error, but it was reproduceable on multiple tables.
Sounds good - certainly an 'edge case,' but we happened to stumble upon it so I figured I'd pass it along. Big fan of the extension.